AI Insights · Timothy · January 2024
Top 5 Boxing Games on Android in Colombia Q4 2023
Discover the performance trends of the top 5 boxing games on Android in Colombia during Q4 2023, covering downloads, revenue, and active users.
In Q4 2023, the top boxing games on Android in Colombia demonstrated interesting performance trends in terms of downloads, revenue, and active users. Below, we delve into the metrics for the leading five apps in this category.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. showed significant fluctuations throughout the quarter. Revenue peaked at approximately $217 in mid-December, with notable increases in early October and late December. Downloads spiked to around 3K in mid-October but saw a decline towards the end of the quarter, stabilizing around 1K. Weekly active users also peaked at about 9.5K in late October before settling in the 4.5K range by December.
WWE Mayhem by Reliance Games had a relatively stable performance. Revenue reached $49 by the end of December, with notable increases at the beginning and end of the quarter. Downloads fluctuated, peaking at over 1K at the end of November. Active users saw a peak of around 3K in early December before slightly dropping to 2.5K by the end of the quarter.
Kongregate's Burrito Bison: Launcha Libre experienced modest performance in Q4 2023. Revenue remained low, with a maximum of $19 at the beginning of October. Downloads peaked at around 700 in late October but gradually declined to about 300 by the end of December. Active users remained relatively stable, averaging around 1.8K throughout the quarter.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw significant download activity, peaking at nearly 7K in late October. Revenue was minimal, with a peak of $19 in early December. Active users reached their highest at 15.9K in late October, showing a gradual decrease to about 9.9K by the end of December.
Real Boxing 2 by Vivid Games S.A. had a stable performance in terms of downloads, peaking at over 4K at the end of December. Active users also saw a significant rise, reaching approximately 6.6K by the end of the quarter. However, the app did not generate any noticeable revenue during this period.
These performance insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.